Game news Destruction AllStars: new model for a new life? The PS5 excluded changes, our opinion!

A PlayStation exclusive that does not like, it is not common! However, this is the sad fate reserved for Destruction AllStars, a motorized action game released in February 2021 on PS5. Despite a fairly solid foundation, the Lucid Games / Sony production lacked content and had chosen a terrific budget system. But time has passed and since then the title has welcomed many new features. What makes you want to come back? Our opinion in this article!

For Destruction AllStars, it’s time to start a new chapter! After a mixed release in February 2021 and “free” access for two months thanks to Sony’s subscription offer, the action-powered title joins the ranks of the new PlayStation Plus once and for all in the Extra and Premium catalogs. . The opportunity for software to continue its transition to a kind of paid free-to-play. Since last June, Destruction AllStars has had it all, from a Fall Guys or Fortnite model, with a free or paid Battle Pass to unlock tons of rewards, a seasonal system, premium currency, and regularly updated challenges. For information, it is still possible today to buy Destruction AllStars on the PlayStation Store (at € 20 and not at € 80 as at launch) but a PS Plus account is still required to play online. To acquire it, the choice is therefore made quickly! Lucid studio game invites you to race cars in different arenas with 17 playable heroes. Everyone has a class – Fast, Solid or Agile – a special car and a unique skill.

“Get a little under the hood”

That said, what has really changed in all this time? In addition to a hybrid economy system – mentioned above – and some gameplay changes (the addition of a double jump, reduced load for vehicle loads) Destruction AllStars mainly accommodates new game modes. In addition to the basic four, you can now test Skip, where four teams of three players compete to keep a mechanical part for as long as possible and score points thanks to a ring in the center of the arena. There is also Blitz, a competitive tournament that resembles a multi-round team deathmatch. We can also quote “Carnage and falls” And “Autornade and falls”, Variants of two methods already present. Recall that the basic experiences of AllStars are Carnage (or Mayhem) where you have to collect as many points as possible by running on the enemies; Autornade (or Carnado) where each impact represents pieces to be validated in the center of the map before being destroyed; Savings (or Stockpile) a sort of capture of the flag with objects to collect; and Survivor (or Gridfall) a small battle royal in which the last survivor of a decaying arena wins. Finally, there are the single-player modes: Story, whose chapters are to be unlocked or purchased, and Arcade.

Destruction AllStars – Muscle Part on Jumpshot (Gameplay)

Sitting between two seats

So yes, as it is, Destruction AllStars offers a few modes. But the harsh law of the “play / free-to-play” model means they aren’t always available. During our long online session, via Quick Match, we only encountered Carnage and Autornade, Sparing and Survival reserved for “Arcade” only. For the cases of Jumpshot and Blitz, the first is accessible only from level 10 (it counts 1h30 of play), the second only on weekends. All in all, it must be admitted that it is a real shame. The modalities will obviously change according to the Season, renewing in passing the challenges to be completed to win rewards and the prizes themselves (skins, emoticons, etc.). But for such a hybrid model compared to that of AllStars, it remains special. Just like having to purchase Story Mode chapters for real money, although they can be obtained by accumulating premium currency over the course of hours. Also noteworthy is an often capricious matchmaking, especially on Jumpshot: in one afternoon we only had access to one match.

Always at full capacity?

So yeah, like when it was released, the AllStars Destruction model is somewhere in between, although it’s clearer now. Beyond that, there is obviously one final question to answer: is it fun to play? Despite the changes made by Lucid Games, AllStars still leaves a light taste of “could do better”. The sensations of rush and destruction are good without making your hair stand on end; fashions amuse without being exceptional (with the possible exception of Canardo | Epargne); the cast of heroes brings a welcome but never really convincing variety while the arenas lack a lot of diversity. However, we hope for additions that will change our minds in the future. In the case of Jumpshot, which is somewhat new to the title, we sadly weren’t able to play enough to deliver a constructive opinion. The mode looks like a mix between Savings and Carnado, except that the player who can score is randomly selected and is clearly displayed in the game space, enough to guarantee strong attacks on the lucky winner. Otherwise, Destruction AllStars remains a fun game, so don’t hesitate to give it a try!

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